The Scholar's Codex
In the game, each true name is revealed only after you have witnessed the manoeuvre three times. Here, the scholars tell all.
Twin Strike
One hero threatens two foes at once. The enemy can only save one.
Scholars of the Old Law call this a Fork.
Binding
A foe cannot step aside without exposing something more precious behind it.
Scholars of the Old Law call this a Pin.
Spear Line
A strike along a straight road hits the mighty first; when it steps aside, the one behind falls.
Scholars of the Old Law call this a Skewer.
Hidden Blade
One hero steps aside and reveals another's blade, already aimed.
Scholars of the Old Law call this a Discovered Attack.
Twin Doom
Two blades threaten the crown at once. No shield can block both.
Scholars of the Old Law call this a Double Check.
Noble Sacrifice
A hero walks knowingly into danger so that the whole army may win.
Scholars of the Old Law call this a Sacrifice.
Exposed Flank
A hero stands threatened with no ally to avenge them.
Scholars of the Old Law call this a Hanging Piece.
Iron Net
The walls close around the ruler. One more step and the siege is complete.
Scholars of the Old Law call this a Mating Net.
Hold the Crossings
Whoever holds the bridges and fords of the Ves moves freely.
Scholars of the Old Law call this a Centre Control.
Mustering the Host
Heroes idle in their roosts win no wars. Bring them out early.
Scholars of the Old Law call this a Development.
Raise the Walls
Once per war the King withdraws behind a War Tower in a single motion.
Scholars of the Old Law call this a Castling.
Shadow Passage
A soldier rushing past may be struck as they pass, but only in that moment.
Scholars of the Old Law call this a En Passant.
Ascension
A soldier who reaches the far Citadel is raised up.
Scholars of the Old Law call this a Promotion.
The Open Road
A soldier with no foe ahead or beside them has an open road.
Scholars of the Old Law call this a Passed Pawn.
Royal Peril
When a ruler is threatened, the threat must be answered at once.
Scholars of the Old Law call this a Check.
The Final Siege
The ruler is threatened and has no escape. The war is won.
Scholars of the Old Law call this a Checkmate.
The Hollow Truce
A ruler who cannot move yet is unthreatened: the war ends in a truce.
Scholars of the Old Law call this a Stalemate.
The Last Stand
When few heroes remain, the rulers themselves march to war.
Scholars of the Old Law call this a Endgame.